@kevindeguisne
A “node based graph brush” is outside of the scope of this project.
@YAFU
Painting multiple textures/layers at the same time is also not part of this project but the Layered Texture Design.
@Vyach
It would be great to only show the face set contours of the face set under the brush cursor. We’ll have to see if that works performance wise though.
A reworked UI for brushes would be a different project. This should be tackled with brush management.
- Of course masks for pixel painting should use pixels, nothing else! And they should be available as b/w layers.
Can you elaborate on this. What b/w layers?
Can we get UV mapped image based masking in sculpt mode?
Yes, That’s the idea behind pixel masks.
Also yes, the inversion of the masking behaviour should feel more intuitive overall. Customising the mask overlay to be a different color than black is also optional. In sculpt mode it should definitely stay black as it is.