Override hard limits on sliders

Hi For games or simulations that use physics, I would like to set rigidbody elasticity to larger than 1. This would create a surface that accelerate a bouncing ball without additional logic.
Using it to simulate increase in gas particle speed/temperature.

With all UI elements with limits, you can manually type in a value that’s larger

Thanks, I see that is true for Blender. I was using the derivitive upbge which is based on pre 2.8…

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