There’s a difference between syncing the selection (ie making the same object selected in both the 3D View and Outliner when you select something) and what you are proposing here, which is that the Properties view should follow from what data you select in the Outliner.
Indeed, that would be a nice feature - some other apps do this. To work well, we’d need to reinstate the World item into the Scenes view, which got lost somewhere between 2.79 and today. Otherwise this approach would not allow for an easy way to switch to the World from the Outliner.
Dalai is one of the developers in charge of the outliner. I’m just a student who was selected to also work on the outliner over the summer. So I am sure he is aware of me and my involvement in this project for the summer. The coding period hasn’t begun yet, so while I have experimented with the outliner code, I haven’t actually implemented any of these features in full yet.
I don’t have this issue at all with both the latest build from builder.blender.org and my own build I have on my machine. If you are still having an issue, report a bug.
sorry my lapsus, I meant horizontal not vertical, in practice it is locked, I can no longer drag the outliner to the left beyond a certain limit and then see the rest of the text, especially if I keep the window narrow
Congratulations, Nate! The Outliner is something that really needs some love. Along with the things you already mentioned, I would like to add the following.
I really love the way that clicking the mesh data of an object in the Outliner puts the object immediately into edit mode in the 3d views.
It would be really great if this was extended to other types of data. For instance, if clicking the material data opened the material in any opened shader editors, or if clicking on camera or light data opened the “Object Data” tab in the preferences. It would really bring a great new way of navigating and editing data in the scene.
I would like to see it possible to use the copy/duplicate command inside the Outliner on individual/multiple selected objects in a scene (only works on collections right now), so you don’t have to do it just inside the 3D Viewport.
I actually made a bug report months back that making a copy shortcut on an object would crash the program, but that was eventually patched up. However, it still lacks that functionality sadly.
Another functionality I would love to see is the ability to rename groups of objects at the same time to have the same name, and also give them individual numbers at the end to differentiate between them (i.e. Balloon_1, Balloon_2, etc.). Would save a bit of time if you could select several objects, then type a new name which renames all selected objects instead of having to copy+paste everything.
Also, being able to sort stuff in alphabetical/numerical and last created/edited order would be neat.
I stumbled upon this today, just to mention it here if you are not aware of it: On developer.blender.org - D4806
Covers the synced selection with 3d view and click and drag box selection.
Often when I add a new collection, it’s to organize and then hide a group of objects. After I hide and collapse the collection, I go back to editing other stuff. Then a half hour later I add a new object. But since the last collection I selected is hidden, the new object gets added to this hidden collection. I get confused for a few moments (the first time took me longer), wondering where my object is, and then realize my mistake and drag that object into another collection so I can see it. I can’t think of a time when anyone would want to add a new object to a hidden collection.
Off the top of my head, here’s a couple solutions:
Do like Photoshop/Krita/etc. with layers and don’t allow new stuff to be added to a hidden collection, with a message on screen. For example, when trying to use the brush tool on a hidden layer, Photoshop says “Could not use the brush tool because the target layer is hidden”, and Krita simply says “Layer is invisible”
When the last-selected collection is hidden, add new objects to the scene collection instead.
Then, besides what to do when the you try to add a new object with a hidden collection selected, I think that when you select an object, it should also consider that object’s collection to be the last-selected collection. In my example, this would also fix the problem, since I was editing an object in a visible collection before adding a new object.
Select/Deselect objects from 3d Viewport while using Box Selection tool && Deselects everything when clicking on empty area in Outliner * https://developer.blender.org/D4794