OpenCL/SYCL development task

The only actively maintained OpenCL code in Blender is the Cycles kernel. However any OpenCL specifics are abstracted away, to make the same code compile to CUDA and C++.

So there is no area of Blender where you can immediately apply OpenCL knowledge. To contribute to Blender it’s probably better to think of a specific feature or area you want to improve and figure out what is needed for that, rather than starting from a specific technology.