NPR Project & Multi-stage Compositing

Are most materials going to be basically a BSDF input, as it is currently in Eevee? Or will components of diffuse, shadow, self shadow, ambient/world be available?

The NPR engine had different shading algorythms; (lambert, phong, etc) - will these still exist?

The curvature, edge detection, and similar nodes in NPR - will these still exist for materials?

Will AOV, math abilities and transparency exist at the material level, as they do in the NPR?

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