What I’m missing in the design is the efficiency of what we have now. You just press J to render to the other slot, then J to quickly compare. No need to add a slot, clean up old slots to save memory, set a background. It should be possible to keep that quick workflow within a new design, though I’m not immediately sure what the best solution is.
Other points:
- I think there should be a limit on the number of slots, otherwise memory usage will keep going up. I don’t think users will remember to manually remove renders to save memory, or even want to do this management. The limit could be adjusted in the user preferences if needed. Working with a very high number of slots is probably not a good idea as long as closing the .blend removes all that data? I’m kind of wondering what the practical use cases are for working with more than 2 or 3 slots and how that should influence the design.
- For comparisons, probably we should just name the operator “compare with” or something more direct like that, instead of “set as background”. I don’t think we need a lot of comparison modes, maybe just a slider and flipping like J key would be ok?
- It’s not clear to me why exposure is part of this design, assuming that’s the same exposure as found in color management. I can see it would be useful to compare different color management settings, but also not always and there’s more settings than exposure.
- I guess users will want a panel or region where it shows all the slots with little preview images, so a separate panel in the N key properties may be a good step towards that. If we do that there should still be an indication of which slot is being shown when the panel is not visible though, maybe just in the render info text.





