New icons for Blender 2.8x

I like the abstract ones, better, for a change. (Especially the rightmost one.) The three brushes side by side are a little complex to scan. Maybe it could be just two, stored in a bucket ? That would likely be too complex as well…

@Hadriscus Personally I like the third from the right the most.

@Harleya Redirection:

redirection

Hmmm… that’s kinda cool. But would it read as a “folder” if set among other ordinary folders? Maybe. Not sure.

@Harleya to me, the “link” or “redirection” in a file system isn’t a folder at all. It’s more like a shortcut, or sth. I may be wrong as well, if it was strictly limited to folders…

@Hadriscus - simplified “all brushes”. A bit more abstract (a brush “painting” another brush…), but it fits the best IMHO:
all brushes_3

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Yes, you are exactly right. My concern is mostly just that people recognize how to deal with them even if they don’t know.

If is possible that we might want to mark redirected files the same way, but not sure. In a practical sense, a redirected file behaves the same way as regular file in the context of a File Browser. But a redirected folder (as apposed to a symbolically linked folder or a reparse point) will change location from where you are currently browsing and so needs a bit more indication.

redirection_2

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None of those graph diagram one make any sense to me for this purpose. I like that two-types-of-brushes-in-a-cyclical-shape one, I think it does a decent job getting the point across. Aside from that, the only thing that really came to my mind for iconography for this purpose is just the asterisk (*) because it is a catch-all in many computing contexts, and activating that icon makes it “apply everywhere”.

No matter how many times I think about this it makes no sense. Even if there was a pictogram that was universally known to indicate “Apply to All” it would still be clumsy there on the end. Is there some way to remove that button completely and do it differently, like having “selected” and “all” buttons above it?

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The current icon is something I understood right away when I first saw it, because to me it doesn’t register mental as “The World.” The line through it says it is a globe, and therefor indicates that clicking on it will make the changes global. At least that is how it is in my mind.

None of the proposed shared data pictograms make any sense to me, but the ‘many brushes’ one does.

I think one with 3 brushes / “many brushes” is best one, rest are too abstract.

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@jendrzych:

Hej, I constantly fail to choose the right tool, when it is about using/distinguishing fill and scrape.

These icons aren’t exactly the same, but both look way too similar to me. And what makes it even worse for me is that if I look at them closer the fill icon reminds me on scratches of a cats claws, but it isn’t scrape and the other one looks much more like filling. It is af if they were flipped. Perhaps I am the only one who has problems with these, but I’d be very happy if you could have a look at these and try to tweak them.

scrape and fill

I didn’t design them. Those Toolbar icons are completely different beasts, made entirely in Blender. @billrey - could You share a link to the source file with the Toolbar icons?

Oh sorry, I assumed you were involved.

@Debuk https://blender.stackexchange.com/questions/124614/how-to-edit-2-8-ui-icons/124627#124627 https://developer.blender.org/T64177

Thanks @ankitm. Will have a closer look later.

Found some time to make these. I designed them as alternatives for scrape and fill.

@ankitm @billrey: I am experiencing some problems with new meshes in the blend file. Using the shipped materials the mesh display turns black in my case. I guess I am doing something wrong. Could need some advice here.

Anyhow these are my two proposals for replacing the scrape and the fill tool icons. I designed them to be easier to read. They are less similar to other icons and reflect typical results you get by these tools.

I did them because in daily usage I found they the can easily be confused with each other as described here:

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You must add a Vertex Color layer to make the meshes visible, they must be parented to the correct icon object, and that object must be in the ‘export’ Collection.

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I kinda like these icons better. The current icons kinda shows “Scrape/Peaks” and “Fill/Deepen” Yours only shows just “Scrape” and “Fill”.

Not sure if you now like the new or old ones more. But yes I tried to limit visuals to just that. I also simply don’t know if the current ones are meant to communicate other functionality, but most icons in the toolbar don’t, so I guess not.
The inverted function is also customizable in some tools (and thats true for both tools edited here) and it’s enough if an icon communicates the main feature of a brush as its mainly about find a tool without much thought. In almost every case the invert function is aiming to offer the exact opposite behaviour. For me personally it would be helpful to swap them. :blush: :slightly_smiling_face:

oooh, these are purty and very clear!