Need to be able to see the hidden parts of the mesh in edit mode (shift + h)

Often when modelling I use shift + h so that I can limit the edit mode modifications to just a certain part of the mesh, like when I’m using proportional editing for example. The only problem is, quite often I need to be able to see the hidden parts, so that I can make sure eveything is lining up properly.

I propose that pressing ctrl + shift + h will ghost the geometry you want to be unaffected rather than hiding it. This way you won’t be working blind.

Hi Michael,

Please rephrase your message to include your suggestion(s), because in its current form you seem to ask use-related questions, which is not what Devtalk is meant for.

Thanks.