Sculpt-dev: add tool slot override to sculpt.brush_stroke
- Sculpt.brush_stroke now has a property to override the tool slot.
- Note that this is somewhat different from how this was typically done in the past. Instead of physically switching slots we instead load the overriding slot’s brush’s channels into ss->cache->tool_override_channels.
would be nice to use that feature, but unfortunately it has a critical bug.
if you check “Ignore Background Click” in the keymap preferences, you’re screwed.
too bad too bad