I’m attempting to build Blender in Visual Studio 2019 for the first time in a while. My set up is Windows 7 with an old Intel graphics card, so that may be the main issue. I eventually got Blender to build (Debug version) but upon running it I get the following output in the terminal and Blender effectively hangs:
C:\Users\Tom\Documents\repos\build_windows_Full_x64_vc16_Release\bin\Debug>blender.ex e AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead Vendor: Intel Renderer: Intel(R) HD Graphics 4600 Version: 4.3.0 - Build 10.18.14.4414 Context Version: 4.3 Vendor: Intel Renderer: Intel(R) HD Graphics 4600 Version: 4.3.0 - Build 10.18.14.4414 Context Version: 4.3 found bundled python: C:\Users\Tom\Documents\repos\build_windows_Full_x64_vc16_Releas e\bin\Debug\2.83\python Trying to draw with missing UBO binding. Pass : , Shader : GPU_shader_create_from_arrays_impl_12, Block : viewBlock
I managed to get Blender to run by changing
# ifdef DEBUG_UBO_BINDING
On line 865 of draw_manager_exec.c to
# ifndef DEBUG_UBO_BINDING
There’s comments in the code that emntion T55475 so I don’t know if that is related in any way?
Any advice would be appreciated.