Question. Is it possible to change a Graphics Node type?
For instance, in the newest build of 3.3, the metallic_sep (separater) node is changed from ‘image’ to ‘color’ which ruins the model exports (for me) on exporting in glTF-2 with PBR exports and graphics designed in Substance Painter.
Is it possible… to change that handling from ‘color’ back to ‘image’ in Blender 3.3 Alpha? I am new to manually editing graphics Nodes. I do not even see where you find ‘metalllic_sep’ node in the Shift-A listing, only that I have in the past used this for a long time now, and in 3.3 its changed and ruins the materials on export. Is there a way, possibly to change/modify a Node? Can you go into some sort of Node Editor system and change that?
I had to ask. I want badly to build my scenes in 3.3 and right now, this is preventing it.