Mesh tools and non-uniformly scaled objects

Hi! Im switching to Blender and yeah, this thing was so strange for me! I used cinema 4d (still using it with blender) and it implemented very simply in c4d. All scale operation in the viewport leaves mesh scale 1 by default. If you want to change it- you should type scale manually in the object attributes tab. Thats why I never had the issue with bad scale on my models in the game engine. But guys who work with me in Blender and 3DS Max always need to check it before export and pres reset XForm (in max… but we call it the same in every software) And I don’t know any reason why you would like to change object scale everytime when you scaling it. It’s so rare operation and it would be better if scaling in object mode will leave scale as 1 (if it’s possible… I understand that we can’t just copy everything from our previous softwares and do the same in blender)

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