Merging the Musgrave Texture and Noise Texture nodes

Input wise the only difference between the Musgrave and the new Noise node is that you have a Roughness input instead of the Dimension input and an additional Distortion input.
To get the old Musgrave behavior just leave Distortion at 0.0.
As for the Roughness input the conversion formula is Roughness=Lacunarity^{-Dimension}.