Level of Detail [addon]

It actually works. In the attached example I have an asset with three lods. in the proxy lod I active lodify setting the other two lod. In the scene file I link the proxy object, I make it local (only object) and everything works without any mesh being loaded into the scene (all linked).

asset file
main scene file

if you have to send your file to a render farm it’s better to enable the lod system in the lod0 object, so without the addon it will work just the same.

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