Left click select keymap

:point_right: A wonderful discussion happened about it.

This is a must have. Not sure why it’s not available already, maybe there’s some technical issues we don’t know about.

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Yes, I also completely agree with you. We just need the functionality and ability to set any key for this functions with ability to chose will it be sticky key, or click outside the selection, or inside, or click’n’drag and so on… Then we can adapt blender to whatever we want. I also find most of c4d’s workflows and ways how the tools works are super easy and intuitive (Maxon made huge work for convenient instruments). I’ve tried to change some Blender’s hotkeys about selections and navigations and realized that there is so many hidden problems and lack of abilities. You can’t do whatever you want.
Maybe instead of finding the best solution for keymap that will be good for everyone, we need to make ability to customize our blender even more than now? Or just someone among developers, who will test how all things works in other softwares, coz sometimes there is already good solutions and no needs to reinvent a wheel.

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with bigger functionality of easy customizing blender keymaps and tools (fo example set the gizmo active after selection) we can make another call for content and everyone could make their own ways how everything works in Blender. I definitely would like to make my own keymap and tools settings, that will combine best parts of Blender and C4D.
Also would be so good if Blender warn you when you set hotkey that conflict with other tools.

  • I’m not the native english speaker, but I’m pretty sure that extend and expand it’s synonyms and it makes no sense for me why one of them adding to selection and second for deselection. I understood the diference coz I already know what those hotkeys do, but how can I guess which one I should use when I setting my new hotkey for other tools?

Good suggest! I hope they will consider this idea because it should improve a lot the timeline work

There was indeed a bug here, fixed now:
https://developer.blender.org/rB7e9389b83d82e25f48b942ec4c72a9dfd36891fb

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Sorry, I meant to post here.

What do you think about making double click on the center of a poly perform the Select Linked command.
I just found out that if I double click on the sides of a poly it performs the loop selection in that direction, which is perfect. But if I double click in the center of the poly it just selects the poly as if it was a single click.
Can we take advantage of this event?
I kinda miss this feature from other apps.

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How about having the RMB click + drag to lasso/box select?

You can keep the context menu on RMB click release, and then you can use CTRL + lasso to deselect and SHIFT + lasso to add to selection.

BTW, if you use CTRL + RMB to lasso select, if you do it on empty space it won’t deselect all. This works on the lasso tool with LMB + drag on empty space.

All of these changes would be to keep it consistent. Right now as it is with LMB select, the CTRL + RMB lasso select behaves differently than the LMB lasso tool select.

The 3d Cursor could use another shortcut too, you wouldn’t be able to set it with shift + RMB drag anymore if the above changes were made.

Great idea…

Awesome ! Thank you @brecht. This is the beauty of all of this, we feel like we have our own developer in the studio. :blush:
Now I can safely talk to my colleague that it was indeed a bug and it’s fixed, because they were keeping mad at me for this edge box select.

well i guess it’s up to devs to see how it should fit in both cases they should work well because adding another tool to the tool box will make quick switching the list much more harder.

If I use the left mouse button in Blender. Then I can’t select the vertices that are hidden behind the manipulator (see the picture).

rseraweawwe

In 3Ds max I can select these vertices by simply clicking on them. The manipulator does not interfere with the selection of vertices. Only when I click and drag, holding the handle of the manipulator, only then I move the manipulator. With a single click, I simply select vertices.
If in the Blender settings I switched to the right mouse button, and then again to the left. Then Blender can work just like a 3ds max.
sorry for my English

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This is the same behaviour in Maya, this is one of reason using right click to select is the way Blender handle such case. Though I really like left click select now, it seem you can just zoom in and out to select those vertices.

The difference with maya is that you can move on axis without the manipulator.

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I mean Blender should work with Left click like 3ds max works, as I described. If the manipulator prevents the selection of the vertex, then:
single click - selection of the vertex
click and drag the handle of the manipulator - move the manipulator
And the problem is solved.
If in the Blender settings I switched to the right mouse button, and then again to the left, then Blender work in that way, just try.
sorry for my English

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I think better to not change to right click from now on, I using right click for years, but now decided to make use of left click in Blender after 2.8, using left click you can zoom in and out to select the vertex right ? that’s the way I did in Maya. I believe the manipulator won’t cover those vertices anymore.

I think, Selection and Movement are the two most basic actions. They should work as easily and quickly as possible. If you need to additionally use another mouse button, zoom in/out, hide/unhide the manipulator
or use other hotkeys - this is not a simplification or acceleration, it is a slowdown and complication.
with best regards
sorry for my english

So what solution do you propose? It’s not an easy problem to solve in any software. Blender solved it by making the entire keymap right mouse button centric, but given how well is the new left mouse button based keymap received, the RMB-centric workflow did more damage than good.

The most straightforward solution is simply switch to select tool temporarily, if you encounter this issue, and then once selection is done, switch back to move tool. Yes, it’s two additional hotkey presses, but this situation doesn’t happen that often, so it probably won’t attribute to more than minute a day, if you work 8 hour shit.

I think the main problem with the LMB keymap right now is that the GRS hotekys still use the old transform tools. New transform tools from the new tool system are very awkwardly hidden under a weird space+hotkey combinations, making a simple task of switching between new transform tools and the select tool a lot more daunting than it needs to be.

The spacebar menu is IMHO the biggest ergonomic mistake of the new LMB keymap. I introduces sort of schyzophrenia between new and old tools, as well as modes of same tools (the ones activated through hotkeys do not come with gizmos while ones from the spacebar menu do)

Hi guys,
I’ve question regarding the manipulator tool in 2.8, is there any plan to join it with Box Select ? I think in Blender 2.7 you can do this by modifying the input keymap and still mantaining the Manipulator. I made a video comparison between 2.7 and 2.8
Apologize if there any identical topic about this, I couldn’t find it in this site.

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Bintang, Yes, this is how 3ds max works too. And I hope that Blender also will.
Selection\deselection with a click, box selection\box deselection must work together with tools (move, rotate, bevel, extrud, inset etc.) without additional hotkeys and switchings between them.
Rawalanche, I described the solution to the problem with the left mouse button with several posts above.
Bintang, I little disagree with the fact that hotkeys are always faster. It is not always so.
For example, pressing G> Shift + Z> Drag - is no faster than just clicking and drag on the manipulator between X and Y axes. There are a lot of similar examples.
I suggest not to make a discussion here

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I would love to see this could also work in Blender, in some cases it will be helpful, but if you want, you can try to get used to use G then Axis (X,Y,Z) though.
Once you get used to that I believe you will be faster working with Blender, I used 3dx max and Maya a lot before, and using gizmo somehow made me feel a bit slow compare to Blender. So almost my entire work I almost never touch manipulator in Blender :sweat_smile: but for some reason I love to see this coming to Blender, it will make introducing Blender so much easier to new comers.

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