Thanks for the mockup. My two main question with this type of design are:
- Is it possible to create a higher level UI for this? Or does it basically mean this task becomes more technical with manual node setups, and that’s a trade-off you’re willing to make for more flexibility?
- Would there still be another texture node system for geometry nodes, brushes, compositing, …? And to what extent would it overlap and be combinable with shader nodes?