I’ve been a Blender user for years, but I just recently got involved in its development. I’ve really enjoyed it, even the small changes I’ve had time for along with my school work. I’m a computer science and physics student at Middlebury College in Vermont, USA.
I know I will want to contribute more to Blender whatever I do, but it would be a great opportunity to be able to work on a project full time this summer.
After looking through the project ideas list, I’ve found myself especially interested in a few of projects:
Outliner Improvements: I’ve enjoyed dealing with the interface, and this would be a great opportunity to do more of that. Also, I’ve seen how it can be a pain point in Blender and I think improving it would have a big impact.
Info Editor: I think it’s empowering to have more easily accessible information about the internals of the program, and the project would also be a great opportunity to learn more about how these internals work.
Bevel Improvements: I’ve mostly done modelling in my time with Blender, and to have the chance to improve such an awesome tool would be awesome. I know there have been successful GSoC projects with this in the past, and it’s nice that it’s somewhat self-contained as a project.
So, I’m having some trouble choosing the best project to write a proposal for. I could see myself working on most of the projects, although I see myself most suited to these ones. As a new Blender developer, I don’t want to over-commit and not be able to finish a project, but I know I would have the motivation to work through problems I encounter.
Does anyone have advice here? Which project would you focus on in my position? Which do you think is the most valuable?