When you link, let’s say, a collection from another file, place it in your scene somewhere (assembling a location) and then you decide to make an override of this library (pretty common workflow). As you do that the transforms will be reset to it’s defaults, so you will have to place this library once again. It would be great if all of the transforms of the library empty could be transferred to the overridden entities. Are you aware of it? Is it gonna be tackled or there’s a workaround?