Images for Blender 4.0 Release Notes and Manual

I made a shaderball to work with material creation, I think it can be used to show the parameters of the principled bsdf.
here are some examples.

Metallic Parameter

Roughness

Alpha

Anisotropic

Subsurface Weight

Subsurface Scale
0.0, 0.05, 0.1, 0.15, 0.2

Subsurface Anisotropy

Transmission Weight

Coat Weight

Coat Roughness

Sheen Roughness Parameter

Also I made a comparison of AGX vs Filmic with a carpaint shader.

Everyone who want to use this Shader ball
Here is the blend file, it is available under CC0 licence now.

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