Is there a reason for the 8 vertex colors layers in Blender? Iโm working with dynamic makeup on a model and this limit ruins my workflow.
Is it easily fixable? It would help me a lot!
Is there a reason for the 8 vertex colors layers in Blender? Iโm working with dynamic makeup on a model and this limit ruins my workflow.
Is it easily fixable? It would help me a lot!
Sorry for necrobumping.
I want to second this concern. Currently to effciently transfer masking gradients made with Vertex Weights to Cycles one need to use Vertex Paint. Hard limit of 8 Vertex Paint layers blocks this workflow completly, as more complicated meshes require a lot of different masks.
Not anly Vertex Painting can be very slow with hi-poly meshes, there is a limit to how much data user can use in shading.
This tool has great potential as it donโt require unwrapping or using image canvases (like Texture Paint) - which have their own set of problems. That makes it perfect candidate for creating masks for shaders in large, or complicated models.
Totally agreed,
vertex colors are extremely useful, having only 8 layers feels extremely limitating
Please increase this value it is extremely blocking