But the geometry showcased in the thread returns False when running that Python command. This is the kind of geometry only Blender considers as correct, but pretty much any other software alongside Blender in the pipeline considers it degenerate geometry. Furthermore, even if it’s the kind of topology Blender can handle, it’s only rarely the kind of topology user desires.
All modifiers have limitation when it come to animation IMO.
On some cases, like motion design, it’s a good thing, on other like a character, it will not work.
People have to learn to use the modifiers accordingly of what they are doing with their asset.
The only important thing is to make it not break blender’s rules as ideasman42 said.
I’m not a dev, so I don’t really see the issue with the merge modifier.
After for using other modifiers like insert, extrude etc, I think the BF will have to make the workflow a little bit different, more like Houdini, with groups, etc.
When you say that this modifier is in the master release, where exactly can I download it? I ask you thisk since in the 2.82 Alpha I find nowhere the Merge Modifier Thanks again
removing interior faces would be nice, but that requires a volumetric solution based on AO map baking or boolean/voxel remesh
Hm, now if I think about it: in some cases removing interior faces might not require complex volumetric algorithms if you try to remove them at creation time. For that, you have to check, for each face removed, if there’s a double or more and then remove those as well.