I have a function in my code that isn’t aware of my
RenderEngine subclass, but I need to change frames when inside that function to calculate motion blur. Does calling
Scene.frame_set() do the same thing as
RenderEngine.frame_set()? Or does it just change the frame without re-evaluating the depsgraph?
In theory, I could just pass the
RenderEngine around as a function parameter but that seems like a heavy-handed solution. Any pointers are appreciated!