I need to get the position of the seam, sharp, crease, bevel and their indices. I want to draw through bgl lines on top of an existing mesh.
For example the whole grid I get:
thanks for the answer. I tried a little, you’re right. I only had a problem with position and indices. I do not understand how to properly arrange the edges and not on the vertex. I have a grid built by vertex, and the information about uv seam in edges.