Hidden layer textures still being sent to GPU

I’ve had a look through my debug file, and noticed that textures for objects that are hidden are still being sent to the GPU. Has anyone else noticed this? 2.7.9

If the objects are still indirectly contributing to the scene (through shadows, indirect light), then this is expected.

Some unnecessary materials and textures may also be used, though I think 2.8 should fix that due to the new dependency graph design that only includes necessary material datablocks.

Hi Brecht. The layer is off, so the object in question shouldn’t be contributing at all. I’ll try and reproduce with a scene I can share in a couple of days.