Hidden layer textures still being sent to GPU


#1

I’ve had a look through my debug file, and noticed that textures for objects that are hidden are still being sent to the GPU. Has anyone else noticed this? 2.7.9


#2

If the objects are still indirectly contributing to the scene (through shadows, indirect light), then this is expected.

Some unnecessary materials and textures may also be used, though I think 2.8 should fix that due to the new dependency graph design that only includes necessary material datablocks.


#3

Hi Brecht. The layer is off, so the object in question shouldn’t be contributing at all. I’ll try and reproduce with a scene I can share in a couple of days.