Does not hang without setting PXR_PLUGINPATH_NAME, i.e., using the usdview’s GL renderer.
The .usda file is not very large, just 5+ MiB.
hdCycles.dll!tbb::task::wait_for_all() Line 791 | C++ | |
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hdCycles.dll!tbb::internal::task_group_base::wait() Line 158 | C++ | |
[External Code] | ||
tbb_debug.dll!tbb::interface7::internal::isolate_within_arena(tbb::interface7::internal::delegate_base & d, __int64 reserved) Line 1038 | C++ | |
[External Code] | ||
hdCycles.dll!ccl::BVHEmbree::build(ccl::Progress & progress, ccl::Stats * stats, RTCDeviceTy * rtc_device_) Line 166 | C++ | |
hdCycles.dll!ccl::CPUDevice::build_bvh(ccl::BVH * bvh, ccl::Progress & progress, bool refit) Line 273 | C++ | |
> | hdCycles.dll!ccl::Geometry::compute_bvh(ccl::Device * device, ccl::DeviceScene * dscene, ccl::SceneParams * params, ccl::Progress * progress, unsigned __int64 n, unsigned __int64 total) Line 241 | C++ |
[External Code] | ||
hdCycles.dll!tbb::internal::function_task<std::function<void __cdecl(void)>>::execute() Line 981 | C++ | |
tbb_debug.dll!tbb::internal::custom_schedulertbb::internal::IntelSchedulerTraits::local_wait_for_all(tbb::task & parent, tbb::task * child) Line 517 | C++ | |
tbb_debug.dll!tbb::internal::arena::process(tbb::internal::generic_scheduler & s) Line 156 | C++ | |
tbb_debug.dll!tbb::internal::market::process(rml::job & j) Line 703 | C++ | |
tbb_debug.dll!tbb::internal::rml::private_worker::run() Line 266 | C++ | |
tbb_debug.dll!tbb::internal::rml::private_worker::thread_routine(void * arg) Line 220 | C++ | |
[External Code] |