True!
Having Motion Blur is something absolutely needed for anything, devs should always plan things with this in mind
True!
Having Motion Blur is something absolutely needed for anything, devs should always plan things with this in mind
Week 10:
Plan for the following week:
Hey great job
May I ask if pressure is a planned feature? I’d use it extensively for making cushions, pillows etc.
Thanks
@Sleeper_G I will make the tutorial once GSoC is done, although the documentation will be enough to understand how to use it.
@MarcoG It is not part of the GSoC proposal but there was a proposal for the same created a long time back https://developer.blender.org/T30941. Maybe it can be merged in sometime soon.
Since you are already talking about making tutorials after GSoC, does that mean that the odds are good that this will be accepted into the main branch?
I certainly hope so, although this is up to the core developers. I do plan to continue to work on this even after GSoC is done.
Week 11:
Plan for the following week:
Week 12:
Plan for the following week:
How did things go with the final week of GSoC? I hope it went well!
The final week has gone well, more info here.
In brief - Happy to say, pinning now works , will work on making the project stable after a short break.
When I try applying the cloth simulation from the modifier stack or pause the object goes back to its original shape, I think it’s a bug, is it fixed?
Yes its a bug, caching has not been implemented completely which leads to the mesh jumping back to the original shape. I hope to get back to this project soon
Thanks for the reply, although when you hit play the mesh continues of from where it left on from the last time the simulation was running and this keeps happening until you change a parameter within the cloth settings.