Yes, I really hope that new bevel will have option for face weighted normals. There is interesting reddit post about this workflow becoming increasingly common even in games, since next gen games can afford at least one subdivision bevel/chamfer:
There is even an addon for it for Blender:
Unfortunately, that addon requires you to completely collapse the modifier stack, and destructively commit to the change. Having correct option to handle face weighted normals based on face angle would be a killer feature, preparing Blender for next few years of gaming industry requirements.
Basically, it all comes down to faces created by bevel modifier generating no normal modifications of their own, but instead adopting vertex normal orientation of the adjacent faces in the state prior to the introduction of bevel.
EDIT: I’ve just learned this exact functionality may be already in one of the builds. I will test it when I can, thank you again!