GSoC 2018 - Bevel Improvements

If you take a look at this video, it shows a sphere with a chunk booleaned out. The mesh has hard edges where the boolean subtracted and has custom normals to fix shading issues as a result of triangles, ngons and uneven polygon density.

The problem is, the bevel modifier will mess up the custom normals. The only fix right now is to apply the bevel and fix the normals again manualy, on the mesh level.

And so I was wondering if it would be possible for the Bevel mod to use the existing custom normals, if there are any. This would be a live saver and add a lot of flexibility.

Grab the blend file from here. Thanks or your awesome work Howard!

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