I’m pretty fresh to blender. Coming from 3DSmax and Maya, a common thing I do when i finish modelling my base object is move the pivot (origin) of the model.
I could be missing something, but there doesn’t seem to be a fine grained/direct way to do this in Blender. It seems like you have to use the cursor to edit the pivot but to do that you have to awkwardly guide the cursor in by clicking your 2D window and hoping it ends up in the right 3D location, or by nudging sliders in the view panel (no snaps). Where as in Max and Maya, you have direct, 3D, gizmo based control over where you want to place/rotate the pivot (with snaps)
Is there currently a better way to re-position the pivot point (origin) / do you think it would be a good idea to allow gizmos to be associated with the cursor tool? I’m thinking it would be toggle-able to allow for screen manipulation, like is currently available, or direct manipulation like other DCC users are used to.
Or maybe we just need an edit origin toggle you can enter that gives you direct, gizmo based origin manipulation - no Cursor Tool changes required.