Developer Forum

Geometry Nodes

You know what? You are the second person to ask me :slight_smile:
I’ll try to post it to Call for Content: Themes soon-ish, but here it is:

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Is it possible so it work indiferently from vertex-groups or texture?
let say that you don’t have access to this info and only have the masked points ?

The technique is cool but it require to manager every masks,
i was expecting that it would be maybe possible to check how many particles there is nearby, so if there’s not a lot that would mean that we are near scattered area border

Then I guess the Proximity node would be your best option. Basically the Distance output of Proximity would be your new mask (edit - I mean the distance remapped to some useful values). Or something like Kdaf suggested, I haven’t really tried any of that.

How can it work on itself?
Because the attribute it produces don’t add up this cannot work i believe
I have a hard time understanding how it could work,
it’s like trying to weight something while standing on it, you can’t measure it properly while still being in an “internal” point of view let say

Ah, yes, I see what you mean. Haven’t thought about that, sorry. I guess we really need that Smooth node - after blurring the distance attribute, it should be possible I think.

Not sure if anyone has mentioned this already, but why is this back face pointing outwards by default?


I can scale it with -1 afterwards or rotate the circle by 180 beforehand but it feels weird.

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It depends on the direction of the curve. Try adding a Curve Reverse node after the circle generator.

I guess that’s equal to:

To be honest I actually want the devs to change the default direction so the backface would face inward by default. It does not even need to consider backward compatibility, since the curve primitives are only introduced after 3.0, which is still Alpha right now.

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Okay the auto scrolling behavior when you move a node on the edge of the window is so annoying that I actually want to make a complain about this. I understand why this feature exists and I see how it can be useful. But now it is just too sensitive and annoying, see this video:

Can this be less sensitive?

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Yes, “smart” features like these end up being cancer more often than not. It’s almost as bad as the existing wires automatically reconnecting to the next slot when you plug a new wire into that slot :slight_smile:

This scrolling should only happen when the mouse cursor actually exits the editor area.

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I’m not sure how you doing this, they patched it already, this smart feature works great for me both on tablet and mouse, maybe it’s not for touchpads or sth. I just stop cursor before it goes too far it seems lot less sensitive for me for some reason, maybe it’s drivers issue, or maybe it needs some windows mouse settings changed, but the feature works as it should for me.

My two cents is the scrolling speed should be exposed, and maybe the threshold too (x pixels from the editor border). Personally I’m fine with it as it is. @Eary I think we can accept your opinion as valid without you making figurative mountains out of it, lol

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Instead of auto-panning (which annoys some people) a better solution would have been to let the user navigate around themselves. A bit like the way we can translate a box selection in 3Dview: pressing the space bar would temporarily stick the node to your mouse cursor while you are free to navigate and zoom around as you like.

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https://developer.blender.org/D10776
Any particular reason this was abandoned ?

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I don’t think it’s abandoned, the status reads “needs review”.
and Fabian also removed the (Work in Progress) part in the title, meaning he has finished developing it I think.

The question I want to ask is what is happening with its review. Looks like no reviewer is specified:
image

EDIT: Let’s ask the man himself @FabianSchempp what happened to your minimap patch?

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Its been ready since March.

Yes, this has been driving me nuts as well! Is there any way to adjust this in the preferences or to turn it off? I would have preferred this was relegated to a modifier hotkey (hold it down temporarily to function) , as it can be useful at times, but not on all the time.

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I’ve just committed a patch that should improve the node scrolling quite a bit, hope that helps.
https://developer.blender.org/D11736

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Looks good. Do you think it would be possible to modulate the scrolling speed by how far the mouse is moved outside the frame?

Problem with mouse outside the region is that you can’t move very far when it’s next to the screen boundary. Becomes even more confusing in dual screen setups, i’ve been there. So it moves very slow on one side (limited by screen) and very fast on the other side.