Geometry Nodes in Blender 3.0 - Status Update

Hi, can you share what you are trying to do with geometry nodes/fields at the moment?

As I mentioned, this post is about clarifying the current design. And for people to show what they can already do with it (and will be able to do in 3.0). I don’t see how the poll can help with that.

People are free to have this conversation elsewhere, of course. But I don’t want to scare away people who may be interested on the current system, but who won’t stick around if this turns into a lengthy debate about possible 3.1 only targets.

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