Fields and Anonymous Attributes [Proposal]

I tried doing this type of effect, here’s my feedback:

:frowning:

  • I couldn’t use fields, because it was just missing nodes and attributes that I would have wanted to manipulate
  • I wanted to use boolean operations, to clip the lines onto the mesh, but that wasn’t possible (I think), so I had to do raycasts (which aren’t available in fields yet)
  • There is no way to smooth the normals of geometry generated in geo nodes, not even by trying to set the normal attribute (I believe?!)
  • Boolean values are only being exposed as a float on the modifier
  • Start- and end position modes would be a nice addition to the grid node

:slight_smile:

  • That a geometry nodes setup is automatically available inside of other geo nodes setups as a node group is sooo good! I miss this all the time with shading nodes, so it’s great to see this done right in geo nodes.
  • The performance is pretty good imo
  • I only had to do very little attribute stuff

vertical lines.blend.txt (155.8 KB)

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