Fields and Anonymous Attributes [Proposal]

Feedback:

As a Brazilian Blender instructor, most of students are aware of Geometry Nodes and its future. Most found the old attribute workflow difficult, but powerful. After some discussion with a group of students of entry/junior level, most are pleased with how the new Fields approach works, because it’s better, easier, faster and makes sense on an “average user” point of view, at least at the start with simpler user cases.

However, some points to share with you guys:

  • It is really important to have GN to be shipped with some node groups. Yes, the new fields are easier, but most users won’t know how to use a dot product vector math in order to archieve some relatively simple effect.
  • It may sound like an exageration, but maybe you should consider to create some nodes that acts like a “shortcut”, in lack of better words, ou maybe somekind of node groups to archieve this “shortcut”. I mean, to create some node trees, most of the users won’t know about logical (math or vector nodes) to archieve what they want. So instead of an operation to create a sine effect using multiple nodes, or even a simple add operation using the Math node, some other naming for groups/simpler nodes could be used. In short, what I’m trying to say is: most people are really afraid of math, haha.

For instance: Random float is something that people tend to overlook. What is a float? By just seeing its name one wouldn’t know that can be used to generate random numbers. While I don’t think it’s a good idea to dumb down the powerfull low level nodes workflow, I really think that some better naming and/or group of nodes in order to create some common nodes interactions with easy to understand naming could help a lot of people.

Thanks for your attention and keep up the amazing work.

PS: tagging you guys so just you can be aware. @dfelinto @HooglyBoogly @jacqueslucke

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