FBX import with Euler rotations

Hi,
As far as I know FBX files contain only Euler rotations. There is no option to import Euler rotations with FBX Importer (animations are baked to Quaternions). The problem with this approach is that the rotations are often inverted when a bone makes a 360 spin. It would be great if we could choose to import FBX files with native Euler rotations.