FBX exporter


Would it be possible to add support for Facemaps and @pablodp606’s soon-to-be-added Sculpt Facemaps in Blender’s FBX exporter?

This would be very useful for external applications making use of FBX, such as the Quad Remesher add-on.

If none of the developers has the time or interest to realize this, could the Quad Remesher add-on developer implement it himself and submit the patch for inclusion in Blender? In other words: is Blender’s FBX exporter fully adjustable open source?


Yes, GPL. See the code header.

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