Hi,
Would it be possible to add support for Facemaps and @pablodp606’s soon-to-be-added Sculpt Facemaps in Blender’s FBX exporter?
This would be very useful for external applications making use of FBX, such as the Quad Remesher add-on.
If none of the developers has the time or interest to realize this, could the Quad Remesher add-on developer implement it himself and submit the patch for inclusion in Blender? In other words: is Blender’s FBX exporter fully adjustable open source?
Thanks.