Face dots invisible, yet still used for face selection?


Face dots are invisible, yet if you enable x-ray mode and want to use the box selection with subtract mode, it seems that Blender still uses the dots to determine whether a face is selected or not.


Blender should make up its mind and either:

  • Bring back face dots for x-ray mode
  • or detect which edges the box selection encompasses/cuts across and use those to determine if a face is selected or not.
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I’m fairly sure this is simply a bug.

Well, I’m not going to have one more bug closed due to it being a design issue, so I’m done submitting them. Consider this the bug report. :stuck_out_tongue:

It’s already reported in the bug tracker.