Error when compiling Blender from source with missing dependencies on macOS

Hello

I am encountering an issue while attempting to build Blender from source on macOS (version 13.2, using Xcode 14.3). During the compilation process, I’m getting errors related to missing dependencies, even though I have installed the required libraries through brew and pip. I’ve followed the official Blender documentation for setting up the build environment on macOS, but I’m still unable to proceed past this stage. :upside_down_face:

The error logs indicate that specific libraries are not being found, and I suspect there may be a problem with the way my environment paths are configured. :slightly_smiling_face: I’ve tried reinstalling the dependencies and checking that all necessary development tools, like CMake and Xcode command line tools, are up to date. However, the problem persists, and I’m unsure what could be causing the build process to fail. :upside_down_face: I have checked Building Blender - Blender Developer Documentation MLOps guide for reference .

Has anyone encountered similar issues or have insights into missing dependencies when building Blender on macOS? :thinking: Any advice on what steps I should take to troubleshoot this further would be much appreciated.

Thank you ! :slightly_smiling_face:

Please provide the error message you ran into. It’s possible the missing dependency you’re referring to are actually Blender’s own macOS pre-compiled libraries, which need to be downloaded using make update.