Hi,
I have the following piece of code from the blender BVH importer:
# create new editbone
bone = bvh_node.temp = arm_data.edit_bones.new(bvh_node.name)
bone.head = bvh_node.rest_head_world
bone.tail = bvh_node.rest_tail_world
logging.debug ("bone info: {0} {1} {2}".format (bone.head , bone.tail , bone.matrix))
and I’m trying to find in blender’s code the code which calculates the bone.matrix from the head and tail. I’ve tried to search in in blender’s source, but I’m not very used to it (actually first time I’ve had a look), nor used to python
Could somebody please point me to the piece of code which calculates bone.matrix ?
Algorithmically it is clear that the matrix’s Y vector is bone.tail-bone.head normalized, but I’m having trouble to reproduce the other values because with a single vector I have infinite matrices to pick from and I’d like to have the same matrix to compare side by side with an app I’m writing.
Thanks!