Developing a New Editor

Is the custom editor support done? (in Python I mean)

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[2.82] No, you still have to build your own blender and implement the custom editor in C.

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Some people pointed LuxCoreRenderer already achieved this

Now they have support for both 2.93 and on-going project for v3.0+

Hi… From my own experience with custom node editors I can say that it is better (although not perfect…) to integrate the own nodes into the existing editor than to create and maintain a custom editor, which is of course possible. I spent quite some time using my own editor, but in the end I decided to integrate my nodes into the default editor, and I don’t think I’ll ever use a custom editor again. Only my two cents…
Cheers…