Is the custom editor support done? (in Python I mean)
[2.82] No, you still have to build your own blender and implement the custom editor in C.
Hi… From my own experience with custom node editors I can say that it is better (although not perfect…) to integrate the own nodes into the existing editor than to create and maintain a custom editor, which is of course possible. I spent quite some time using my own editor, but in the end I decided to integrate my nodes into the default editor, and I don’t think I’ll ever use a custom editor again. Only my two cents…
Cheers…
What are the links in the first message, links are dead now
I believe showed me this addon ones, not sure.
I did get it working in bl2.91 almost 100%
I could try to get it working in bl4+ again
You’re responding to a 6 year old thread, please don’t necromance old threads like that.