Cycles Requests

Roughness-aware Fresnel node would be great addition. This would allow to create coatings-over-translucent or other rough multilayered coated materials. I’m not aware of current workaround for this except this nodegroup that works only for GGX:

However @angavrilov, author of this nodegroup made patch for fresnel node to use it as reference. it’s available here:

This is similar proposal from rightclickselect (not mine):

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