had a look at the …/hydra/material.cpp and i see that the “opacity” of a usdpreviewsurface is mapped to the “alpha”…
karma treats “opacity” as refraction/transmission.
shouldnt it be mapped to something like “transmission”?
had a look at the …/hydra/material.cpp and i see that the “opacity” of a usdpreviewsurface is mapped to the “alpha”…
karma treats “opacity” as refraction/transmission.
shouldnt it be mapped to something like “transmission”?