The Cycles Standalone docs mention that:
Cycles is integrated into Blender, but can also be built as a standalone renderer. This can be used for testing purposes, but also allows an integration into other 3D programs and pipelines.
I am interested to integrate Cycles Metal into an iOS app built on top of SceneKit, and also contribute to the Cycles Metal repo. I come from iOS world, and I am new to blender, so if anyone can clarify some questions I hugely appreciate!
- Has anyone integrated Cycles into iOS before, that I could share the experience on how to do it?
- Can cycles metal render USD and .SCN files?
- Where is the Metal repo? I only found the CUDA version
GitHub - blender/cycles: The Cycles Render Engine - official mirror