I have the following problem. Whenever I render a scene using Cycles GPU I get a very slow render time on my new recently mounted renderSlave than on my own workstation.
Workstation specs:
i7 7700k
16 ram
4x gtx1080i
render time 40 mins for 25 frames
slave:
xeon e52630v4
64 ram
8x gtx 1080i
render time 6h 40 min for the same 25 frames
I am using the same configuration of both systems, I just do not understand why does this happen. Any ideas would help and are very welcome.
Hi, many things can happen here.
What software do you use to render over LAN?
Can your slave power supply serve > 2000 Watt?
Are you test the same 25 frames or include the slave frames volumetrics, for example?
Check BF Blender benchmark on each system:
i am using deadline, it is free for 2 render nodes
As I said everything in the scene is the same. Also the rendersettings are the same.
The slave hace 2000 watt redundant, which meas I should be way higher than 2000
I ll give it a try with the benchmark, thanks for the tip
blender benchmark does not work. for some reason it says my openGL is under 3.3, which makes no sense since, the nvidia driver should update this, and the las update i made was 411.63.
I am tryiing to open Blender, but for some weird reason I do not have my OpenGL uptodate. I say weird, because I am using the nvidia driver 411.63 on my slave too and it comes with OpenGL4.6
Are these NVIDIA GPUs actually used to drive the display though? Maybe it’s an integrated Intel card, or if you are remotely connecting some kind of virtual graphics driver.
I actually dont have a display conected to the slave. I only use it for renders.
And I think all GPU are working. I just ran the octane bench, to see if all graphic cards are running on the slave, and indeed. I became also a very good result. So I think all GPUs are running. Does cycles has a limit on GPUs? example redshift supports only 8 and Octane supports a max of 10
I have also checked the logs, and on the slave (which should be faster) the synchronizing object, the update bvh and all of this, also took longer.
There is no limit on the number of GPUs in Cycles. But note that Cycles will not use GPUs automatically, you have to set them in the user preferences or the render farm needs to enable them with a script.
The synchronization stage is single threaded, and the i7 has a higher clock speed so it would be expected to be slower on the Xeon. BVH build is multithreaded though. Some things like loading images depend a lot on the hard drive or network drive.
Please also check it isn’t a deadline problem. They seem to have some OS and environment specific limitations, and I have a feeling they upload the scene as it is in memory when rendering, which means for large scenes (detailed adaptive subdiv for example) on slow networks, you might expect some very slow startup speeds. I’m not sure if this is your issue but if you don’t find anything about the systems or Blender, you might want to check there.
Thanks for the help. @brecht can you share a link, where i can have a look at that script
@smilebags i dont think it is a desdline issue. I was using before the same machine as my workstation as a slave. The new toy is making issues today while running tests. And with the old slave was everything ok
It’s Python script that you would need to run as part of the Blender command that does the render, for example blender -b -P enable_cuda.py test.blend -f 1.
hi, I made further investigation and according to the gpu shark I can see that none of the GPU has any usage percentage. If I enable this cuda via that pythos script. is it possible that all cuda devices get also checked?
I struggling sending the python script via deadline, but I will figure this out later. I just noted why is it rendering so slow. It is actually using the cpu instead of the gpu. Do you think it will render with the gpu using the python script?