I’m getting a crash that I don’t quite understand, and it only happens on my local builds, both Release and Debug configuration.
I was trying out some changes I did to the anim channels drawing code when I noticed that changing keyed values was causing Blender to crash, VScode debugger did not tell me where though.
I thought it was a bug in my code, but after some time I realised it was crashing here
it gets called in
keyframing.c when I try to add a keyframe outside the range of a Nla strip.
I tried to reset the source code to master and rebuild but it still does this. It also happens in an old build of mine so I can exclude it being caused by my recent changes…
Is it possible that I have my cmake or project configuration corrupted in some way?
The newer build is with
WITH_FREESTYLE disabled, but I’m quite sure the older one was simply the result of
Here’s the cmake configuration: https://pastebin.com/jSxEV2D9
Thanks in advance.
A bit more code context (from
in the buildbot builds you get that error without the crash
after this in my build it gets directly here, it calls the memory free function, that closes Blender.