Hi!
I’m getting a crash that I don’t quite understand, and it only happens on my local builds, both Release and Debug configuration.
I was trying out some changes I did to the anim channels drawing code when I noticed that changing keyed values was causing Blender to crash, VScode debugger did not tell me where though.
I thought it was a bug in my code, but after some time I realised it was crashing here
it gets called in keyframing.c
when I try to add a keyframe outside the range of a Nla strip.
I tried to reset the source code to master and rebuild but it still does this. It also happens in an old build of mine so I can exclude it being caused by my recent changes…
Is it possible that I have my cmake or project configuration corrupted in some way?
The newer build is with WITH_BUILDINFO
and WITH_FREESTYLE
disabled, but I’m quite sure the older one was simply the result of make full
.
Here’s the cmake configuration: https://pastebin.com/jSxEV2D9
Thanks in advance.
A bit more code context (from keyframing.c
):
in the buildbot builds you get that error without the crash
after this in my build it gets directly here, it calls the memory free function, that closes Blender.
