my proposal is to make the button head highly dynamic, link it to the selected objects to the outliner and to the way in which “work mode” we are based in the workspace we are located
doing so the property panels would be strictly divided into several categories and closely related to the mode in which it is working and then the head buttons would never exceed the presence of more than 5 buttons
would change the paradigm a bit, it would become more “working mode” llinked, but so you would have everything cleaner and the panels would emerge only when needed in
edit: just to move forward a chance but without being taken seriously and kick me…
adding, for example, a “scene / render mode” …
we understand that a lot of panels needed only for shading and rendering would end up in this category …
another possible example:
add “simulation mode” another a lot of panels would end up in this category
remember guys, I’m just going to inspire you so that even better ideas emerge