Collection Visibility per Viewport?


#1

imagine you have one viewport for rendering a duplicated object with the same ID and one viewport for modeling a same ID object which is straightly placed. you don’t have to deal with its local axis and mess up with other objects. in addition, immediately see the result.

I have tried a similar thing by creating two collection depolying on two view layers on two main windows respectively. but it is so buggy.


#2

There’s some discussion about this topic here, it’s not clear yet if this will be back.
https://developer.blender.org/T57857

Is there a reason local view is not enough for this case?


#3

1.boolean with other objects (but don’t know why blender cannot do modifier with multi-user object)
2.don’t need to change local axis and global axis again and again
3. better view orbit
4.local view cannot add object into view

considering a lot things randomly rotated and moved, how to model these things properly


#4

How it could be better?


#5

Supposed you are using turntable orbit,
image
image

you cannot find a way to see its “local side view”

just no one would model a object randomly placed.


#6

You can enable trackball orbit in the settings if you want.