Hi.
Is it possible to add a Blender file format in the list of exporters. This would be very useful for the production pipelines where users are working on the asset in the working file and when it needs to be published/exported to a file that will be linked to the scene assembly file then we would be able to export it from the Collection Exporters.
Any info if this can be done easily or?
Thanks,
Toni
1 Like
I’ve been using this for a bit now, and it works great! Speeds workflows up so much.
There is one vital addition i’d like to be there. And that is offset/origin points.
Collections already have an instancing offset, it would be great if there is an option (maybe through a toggle) to use that offset as the world origin point for the export.
I think this feature is a must to get the full potential of this collection exporter feature. Exporting assets from asset blend files this way would be amazing workflow wise that way.
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I am trying to automatically create a collection exporter for my custom mesh import/export addon.
I am trying to use bpy.ops.collection.exporter_add(name="IO_FH_foobar")
but it adds the exporter to the previously active collection. Is there a way to provide the collection name as input to this operator?
The other way is to recurse over bpy.context.window.view_layer.layer_collection.children
and return the layer collection that matches the name of the newly created collection, then set bpy.context.view_layer.active_layer_collection
to the found layer collection.
yes, this would be great. I think it has it’s use cases. At this moment. There is no easy way to use an object in another project scene.
Please let me give an example (beginner me)
Link: it is about: https://superhivemarket.com/products/abstract-golden-enlightened-christmas-tree-seamless-animation-loop
This model uses curves, particle system, animation. I have been trying to get it to animate within an rendered video file. But till so far I could not get it to work. Exporting it, as a collection ,in another project append the whole collection, removes some special effect, like particles.
Directional glimmering effects, done with who knows what, also not copied.
All scene items are dragged into 1 collection, but still some required effects , which are in the original blend file, are not copied. I noticed that some particle systems are not copied. And I have no idea how.
So, having a better export and import of collections and to have all the dependencies would be an god send really. And after an collection import, being able to unpack to individual items like particles systems, etc would be great.