Cavity node

I think that adding such a node in material editor in addition to AO would make it easier to create more realistic materials.


especially since it has already been implemented!

5 Likes

Furthermore since this works blazingly fast in the viewport, couldn’t this become an EEVEE node as well? Ideally with an input socket for width and an angle threshold.

2 Likes

i believe this and all the rest of the options in there are based off the workbench renderer however from what I recall they are working to add this to eevee. it would be amazing if it was added I’ve been waiting for it myself since it would work as a nice rendertime bevel