Cavity node

I think that adding such a node in material editor in addition to AO would make it easier to create more realistic materials.

especially since it has already been implemented!


Furthermore since this works blazingly fast in the viewport, couldn’t this become an EEVEE node as well? Ideally with an input socket for width and an angle threshold.


i believe this and all the rest of the options in there are based off the workbench renderer however from what I recall they are working to add this to eevee. it would be amazing if it was added I’ve been waiting for it myself since it would work as a nice rendertime bevel