i was testing a simple skinning sample, and i notice that i can’t select bones.
Seems that for painting vertex groups i need to switch from pose to object mode in the armature so when im in the mesh object painting i can’t select individual bones to move or rotate them.
Please tell me that this is a WIP thing that its going to come back in the future (some time in the future even if its not for 2.80) and not a design thing, i don’t want to go back to the 3Dsmax style where i need to pre animate the armature to be able to test the weight paint without exiting Weight paint mode.