It’s common to have some faces (and corresponding UVs) selected in the 3d viewport but it’s difficult to spot those selected UVs in the UV Editor window. In some other 3d software, the ‘Frame Selected’ function is universal, but there is no such option in Blender 2.8.
- 3d Viewport has ‘Frame Selected’, UV Editor does not.
- Language is inconsistent between 3d Viewport and UV window:
In 3d Viewport, it’s called ‘FRAME’
In UV Editor, it’s called ‘VIEW’
I would recommend changing the UV Editor functions to ‘Frame…’ , etc. instead of ‘View…’
Please add a ‘Frame Selected’ function to UV selections.